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Computing

Computing resources

Algorithms, online safety, digital literacy and basic programming concepts.

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Preview of Algorithms Unplugged โ€” Coding Without Computers
Computing K 1st 2nd 3rd

Algorithms Unplugged โ€” Coding Without Computers

Five no-screen activities that teach algorithmic thinking โ€” making a sandwich algorithm, robot directions, sorting routines and bug hunting.

Activity Pack Free
Preview of Parts of a Computer
Computing K 1st

Parts of a Computer

Label the keyboard, monitor, mouse, speaker, webcam and CPU on a basic computer.

Worksheet Free
Preview of Algorithms โ€” Vocabulary Mat
Computing 1st 2nd

Algorithms โ€” Vocabulary Mat

Algorithm, sequence, loop, debug, input, output โ€” defined with kid-friendly examples.

Vocabulary Mat Members
Preview of Internet Safety for Primary โ€” A Lesson Pack
Computing 2nd 3rd 4th 5th 6th

Internet Safety for Primary โ€” A Lesson Pack

Three age-banded internet safety lessons covering the SMART rules, what to do if something feels wrong, and how to spot fake information.

Activity Pack Free
Preview of Internet Safety โ€” SMART Rules Poster
Computing 2nd 3rd

Internet Safety โ€” SMART Rules Poster

The classroom-classic SMART online-safety rules in poster form for display.

Display Poster Free
Preview of Scratch โ€” Your First Three Projects
Computing 2nd 3rd 4th 5th

Scratch โ€” Your First Three Projects

Step-by-step guide to three starter Scratch projects โ€” Hello World cat, sprite chase game, and an interactive name story.

Lesson Plan Members
Preview of Algorithms โ€” Knowledge Organiser (KS2)
Computing 3rd 4th 5th 6th

Algorithms โ€” Knowledge Organiser (KS2)

Single-page reference for KS2 computing โ€” algorithms. Covers what algorithms are, sequences, decomposition, debugging, and real-world examples. Aligns with KS2 NC computing requirements.

Knowledge Organiser Free
Preview of Creative Computing & Scratch Projects Knowledge Organiser
Computing 3rd 4th 5th 6th

Creative Computing & Scratch Projects Knowledge Organiser

A KS2 knowledge organiser on creative computing โ€” design thinking, planning digital projects, debugging, and how Scratch enables storytelling, game design, and interactive art.

Knowledge Organiser Free
Preview of Email Etiquette โ€” Do's and Don'ts
Computing 3rd 4th

Email Etiquette โ€” Do's and Don'ts

Learn how to write a clear, polite email. Includes a structure template and a 'before you send' checklist.

Checklist Members
Preview of If-Then Conditionals in Code
Computing 3rd 4th

If-Then Conditionals in Code

How computers make decisions โ€” IF something is true, THEN do this. With unplugged practice activities.

Worksheet Members
Preview of Keyboard Shortcuts Poster
Computing 3rd 4th 5th

Keyboard Shortcuts Poster

The most useful keyboard shortcuts every elementary student should know. Mac and PC versions.

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Preview of Loops and Iteration
Computing 3rd 4th

Loops and Iteration

Three kinds of loop in coding โ€” for, while, repeat โ€” explained with examples.

Display Poster Members
Preview of Online Safety & Digital Citizenship โ€” Knowledge Organiser (KS2)
Computing 3rd 4th 5th 6th

Online Safety & Digital Citizenship โ€” Knowledge Organiser (KS2)

Single-page reference for KS2 online safety. Covers personal information, passwords, what to do about worrying content, kindness online, and recognising fake or unreliable information. Aligns with KS2 NC computing and DfE statutory online safety guidance.

Knowledge Organiser Free
Preview of Passwords & Online Safety
Computing 3rd 4th 5th

Passwords & Online Safety

How to make a strong password, what to keep private, and what to do if something goes wrong online.

Checklist Members
Preview of Programming with Scratch โ€” Knowledge Organiser (KS2)
Computing 3rd 4th 5th 6th

Programming with Scratch โ€” Knowledge Organiser (KS2)

Single-page reference for Scratch programming concepts in KS2. Covers blocks, sprites, events, loops, variables, and conditionals. Aligns with KS2 NC computing programming objectives.

Knowledge Organiser Free
Preview of Scratch Coding Project โ€” Catch the Stars
Computing 3rd 4th 5th

Scratch Coding Project โ€” Catch the Stars

Step-by-step guide to building a simple Scratch game. Covers events, motion, conditionals, score and broadcast.

Lesson Plan Members
Preview of Search Engine Skills
Computing 3rd 4th 5th

Search Engine Skills

Use search engines effectively โ€” pick keywords, filter results, spot reliable sources.

Worksheet Members
Preview of Artificial Intelligence โ€” Knowledge Organiser (KS2)
Computing 4th 5th 6th

Artificial Intelligence โ€” Knowledge Organiser (KS2)

Single-page reference for KS2 introduction to AI. Covers what AI is, how it learns, large language models, AI uses in everyday life, limitations, and how to use AI tools responsibly. Brand-new topic for primary computing.

Knowledge Organiser Free
Preview of Binary Numbers Introduction
Computing 4th 5th

Binary Numbers Introduction

How computers count using only 0s and 1s. Convert between decimal and binary up to 8 bits.

Worksheet Members
Preview of Coding Logic Puzzles
Computing 4th 5th

Coding Logic Puzzles

Five unplugged coding puzzles โ€” sequence, loops, conditionals โ€” no computer needed.

Worksheet Members
Preview of Computational Thinking โ€” Four Pillars
Computing 4th 5th

Computational Thinking โ€” Four Pillars

The four core computational thinking skills explained โ€” decomposition, pattern recognition, abstraction, algorithms.

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Preview of Cybersecurity & Data Protection Knowledge Organiser
Computing 4th 5th 6th

Cybersecurity & Data Protection Knowledge Organiser

A KS2 knowledge organiser on cybersecurity โ€” types of cyber attack, protecting personal data, phishing, strong passwords, encryption, and staying safe online.

Knowledge Organiser Free
Preview of Data & Spreadsheets โ€” Knowledge Organiser (KS2)
Computing 4th 5th 6th

Data & Spreadsheets โ€” Knowledge Organiser (KS2)

Single-page reference for KS2 data and spreadsheets topic. Covers cells, rows, columns, formulas, charts, and data analysis. Aligns with KS2 NC computing data objectives.

Knowledge Organiser Free
Preview of Databases & Data Representation Knowledge Organiser
Computing 4th 5th 6th

Databases & Data Representation Knowledge Organiser

A KS2 knowledge organiser on databases, data representation, and how computers store information โ€” binary, file types, databases, and the concept of data as structured information.

Knowledge Organiser Free
Preview of Networks & the Internet โ€” Knowledge Organiser (KS2)
Computing 4th 5th 6th

Networks & the Internet โ€” Knowledge Organiser (KS2)

Single-page reference for KS2 networks and internet topic. Covers what networks are, the difference between internet and World Wide Web, packets, servers, IP addresses, and how email travels. Aligns with KS2 NC computing.

Knowledge Organiser Free
Preview of What is a Bug? Debugging Basics
Computing 4th 5th

What is a Bug? Debugging Basics

What programmers mean by a 'bug', three common types, and a step-by-step approach to debugging.

Worksheet Members
Preview of What is a Network?
Computing 4th 5th

What is a Network?

How devices connect โ€” networks, the internet, servers, IP addresses, Wi-Fi explained simply.

Vocabulary Mat Members
Preview of A Brief History of the Internet
Computing 5th 6th

A Brief History of the Internet

From ARPANET to AI โ€” eight key moments in the internet's 60-year journey.

Fact File Members
Preview of AI and Machine Learning โ€” A Friendly Intro
Computing 5th 6th

AI and Machine Learning โ€” A Friendly Intro

What AI actually is, where it shows up in daily life, and where humans still beat machines.

Fact File Members
Preview of Data Types โ€” Numbers, Text, Booleans
Computing 5th 6th

Data Types โ€” Numbers, Text, Booleans

What programmers mean by different data types โ€” integers, floats, strings, booleans, lists.

Vocabulary Mat Members
Preview of HTML Basics โ€” Build Your First Web Page
Computing 5th 6th

HTML Basics โ€” Build Your First Web Page

Step-by-step intro to HTML. Build a simple personal page with headings, lists, links and images.

Lesson Plan Members
Preview of Presentation Design Tips
Computing 5th 6th

Presentation Design Tips

Ten rules for slides that don't make your audience cringe. Plus the 10/20/30 rule.

Checklist Members
Preview of Spotting Online Scams
Computing 5th 6th

Spotting Online Scams

Six red flags that a message or website is a scam โ€” and what to do if you spot one.

Checklist Members
Preview of Spreadsheet Basics Worksheet
Computing 5th 6th

Spreadsheet Basics Worksheet

Cells, rows, columns, formulas (=SUM, =AVERAGE) explained with a class-trip data scenario.

Worksheet Members