🎁 Instant access to 519+ free resources — no sign-up needed. Or grab our 5 free bundles.

Computing

Programming with Scratch — Knowledge Organiser (KS2)

Single-page reference for Scratch programming concepts in KS2. Covers blocks, sprites, events, loops, variables, and conditionals. Aligns with KS2 NC computing programming objectives.

Knowledge Organiser Grade 3 Grade 4 Grade 5 Grade 6 Free

Preview

First page preview of Programming with Scratch — Knowledge Organiser (KS2) 📄 Open full PDF →

Page count: 5. Print-ready PDF — letter / A4 friendly. Click image to see all pages.

Learning objective

Recall key Scratch concepts and patterns, and identify and fix common programming mistakes.

About this resource

  • Subject: Computing
  • Type: Knowledge Organiser
  • Grade levels: Grade 3 (ages 8-9, ≈ Year 4), Grade 4 (ages 9-10, ≈ Year 5), Grade 5 (ages 10-11, ≈ Year 6), Grade 6 (ages 11-12, ≈ Year 7)
  • Pages: 5
  • Date added: 2026-12-14
  • Credit: Qualified primary teacher