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Computing

Scratch Coding Project — Catch the Stars

Step-by-step guide to building a simple Scratch game. Covers events, motion, conditionals, score and broadcast.

Lesson Plan Grade 3 Grade 4 Grade 5 Members only

Preview

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Page count: 4. Print-ready PDF — letter / A4 friendly. Click image to see all pages.

Learning objective

Use Scratch to design and build a simple interactive game.

About this resource

  • Subject: Computing
  • Type: Lesson Plan
  • Grade levels: Grade 3 (ages 8-9, ≈ Year 4), Grade 4 (ages 9-10, ≈ Year 5), Grade 5 (ages 10-11, ≈ Year 6)
  • Pages: 4
  • Date added: 2026-04-01
  • Credit: Qualified primary teacher

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